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Review:‘Fable III’ continues addictive trend of life manipulation
In the grand scheme of why so many people consider themselves gamers, perhaps the one element that draws so many in is the ability to make one’s life turn out to be as awesome as they possibly can. Despite the stereotypes reinforced by gaming conventions, role playing adventures are actually engaged in by some not freakishly weird people.
This is seen more often in video games than the book in basement version and this particular title is the third in a series that has helped the Xbox be considered a serious platform for modern RPGs. Granted, the action based stuff isn’t for all tastes, but despite what some may find wrong with this release by Lionhead Studios, it actually has in some ways gotten better with each sequel. “Fable III” as far as functionality can draw in quite a large audience and though not as challenging as it could be, is an easy way to lose one self in fantasy.
The premise of the game continues a similar theme from the previous
two where the actions you take in this realm impact everything from
your appearance to your path in the future. This one steps up that
element further in that you have a chance to be the King or Queen
of all you survey, thus having influence on millions of other lives.
One could also consider this something like “The Sims”
meets classic MMORPG, since you can actually work together with one
other player through Xbox Live. Another thing carried over is your
ability to be a business owner as well as landlord, though if you
want happy tenants you actually have to regularly check on and repair
their living quarters.
With some rather adult themes (more suggestive than visual), this
game is not really all that recommended for kids, who would probably
be better off playing the G-Rated stuff like “Legend of Zelda.”
Throughout the industrial revolution type of world going on, there’s
also quite a bit of social commentary in the lives from the rich to
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